About Us

About Indoor Active Games

Commercial Indoor Attractions for Active Entertainment

Indoor Active Games presents a focused range of physical, digital and immersive attractions for family entertainment centers, active game venues, indoor adventure parks and other commercial leisure spaces.

Our aim is not simply to list equipment. We show how different types of play can be selected and combined around the venue, its audience and its operating requirements.

VIEW PRODUCT CATEGORIES
Five Connected Product Categories
01Active Challenge Games
02Indoor Adventure Attractions
03Interactive Sports Games
04Shooting & Target Games
05VR & Immersive Attractions
5Core Categories
FlexibleSingle or Mixed Attractions
Venue-BasedSelection and Configuration
WenzhouChina Manufacturing Base
What We Supply

Different Ways to Move, Compete and Explore

Each category serves a different role inside an entertainment venue. The descriptions below focus on how the attractions are used, not just how they look.

01

Active Challenge Games

LED reaction walls, illuminated grid games, laser mazes, climbing challenges and other skill-based attractions turn speed, memory, coordination and teamwork into measurable play.

Venue role: Short game rounds, visible scoring and repeatable solo or multiplayer challenges.

02

Indoor Adventure Attractions

Aerial bikes, zip lines, high-altitude swings, climbing elements and large slides introduce height, movement and physical adventure to the venue.

Venue role: Signature attractions that require product-specific checks for ceiling height, clearances, access and supervision.

03

Interactive Sports Games

Digital basketball, cycling, bowling, darts, XR trampoline, speed climbing and motion-controlled games combine familiar movement with sensors, projection or real-time scoring.

Venue role: Approachable sports-based play for individuals, families, groups and friendly competition.

04

Shooting & Target Games

Laser shooting, archery and scored target attractions organize accuracy, reaction and controlled competition into clear game formats.

Venue role: Skill-focused play that can support individual practice, head-to-head games and group activities.

05

VR & Immersive Attractions

Large-space VR, CAVE systems, XR sports, flying theaters and track cinemas use visual, audio and motion technologies to create immersive experiences.

Venue role: Technology-led attractions whose space, content, electrical and operating requirements are confirmed by product.

Venue-First Thinking

Equipment Should Fit the Venue, Not the Other Way Around

An attractive product is not automatically the right product for every site. A practical selection starts with the usable floor area, clear ceiling height, structural obstacles, intended visitors and the way the venue will be operated.

The objective is to create a balanced mix of quick-play games, physical challenges, group activities and immersive attractions without ignoring circulation, supervision or technical requirements.

Information Used for Initial Planning

01 — Space
Floor plan, usable dimensions, ceiling height, entrances and columns
02 — Audience
Target age groups, expected users and preferred activity level
03 — Operation
Game duration, player capacity, supervision and maintenance considerations
04 — Project
Destination market, budget range, schedule and preferred categories
Project Workflow

A Clearer Path from Selection to Delivery

The exact scope is confirmed for each project rather than assumed from a standard package.

STEP 01

Review the Brief

Understand the venue, audience, preferred attractions and commercial priorities.

STEP 02

Build the Mix

Discuss suitable categories, placement and product configurations.

STEP 03

Confirm the Scope

Define specifications, included components, documentation and responsibilities.

STEP 04

Produce and Deliver

Move approved equipment through production, inspection, packing and delivery preparation.

Manufacturing and Verification

Different Products Require Different Checks

Depending on the equipment, production may involve metal fabrication, laser cutting, CNC processing, welding, powder coating, plastic forming, woodworking, electrical assembly and software integration.

Before an order is finalized, the selected model, dimensions, electrical requirements, included components, software or content, packing method and installation conditions should be clearly defined.

Confirmed SpecificationsProduct configuration and supplied components are defined before production.
Pre-Shipment InspectionCompleted equipment is checked before packing and dispatch.
Product-Specific DocumentsAny reference to CE, EN, ASTM or other documentation must be verified for the selected product and destination market.
Commercial Applications

Who We Supply

Our product range is intended for commercial entertainment, sports, leisure and group-activity venues.

Family Entertainment Centers Active Entertainment Venues Indoor Adventure Parks Sports and Team-Building Centers Shopping Mall Projects Resorts and Leisure Destinations Equipment Distributors
Company Identity

Indoor Active Games

Indoor Active Games is operated by Wenzhou SPIRIT Amusement Equipment Co., Ltd., an amusement equipment manufacturer based in Wenzhou, Zhejiang, China.

Website and Brand: Indoor Active Games

Operating Company: Wenzhou SPIRIT Amusement Equipment Co., Ltd.

Location: Wenzhou, Zhejiang, China

Business Focus: Commercial active games, indoor adventure, interactive sports, target games and VR/XR attractions

Clearer Product Choices for Better-Organized Active Entertainment Venues

Our focus is to make product selection and project coordination more transparent: clearer configurations, clearer responsibilities and equipment choices that reflect the actual conditions of the venue.