Immersive Cycling Simulator

![]() | Multiplayer Interactive Cycling Simulator Cycling Stations: 4 |








Product Application Showcase


Real Pedaling Controls the Virtual Race
The Immersive Cycling Simulator combines physical cycling with digital racing gameplay. Each rider pedals a stationary bike while the system detects the pedaling speed and converts it into the movement of an on-screen cycling character.
The faster the rider pedals, the faster the corresponding character moves through the virtual course. This direct connection between physical effort and game performance creates a more active experience than conventional screen-based entertainment.
Four-Player Competitive Cycling
The standard configuration includes four cycling stations connected to one host and display system. Riders can compete on the same virtual course while viewing their race position, progress, elapsed time and final ranking on the main screen.
The system can support individual riding as well as multiplayer competition. At the end of a race, riders are ranked according to their completion times, creating a clear result for competitive sessions and group activities.
Simple Game Operation
A bike-mounted button is used to select the available game scene and enter the race. Once the game begins, players control their cycling speed through real pedaling without requiring a separate handheld controller.
Available routes, themes and software content depend on the final game version selected for the project.
Pedal-Speed Detection and Resistance Feedback
The cycling system detects pedal rotation and transfers the rider’s speed data to the game software in real time. Built-in electronic or electromagnetic resistance can be adjusted to provide different levels of riding feedback.
The equipment also uses an enclosed flywheel structure to reduce exposed rotating components. LED lighting around the bike body gives the attraction a recognizable appearance in digital sports and indoor entertainment environments.
Projection and Large-Screen Options
Two display configurations are available for different venue conditions.
The projection solution combines a projector, host system, control system and four cycling units. It is suitable for darker spaces or projects that require a larger visual field.
The large-screen solution combines a 65-inch display, host system, support stand and four cycling units. It provides a practical alternative for conventional indoor installations where projection conditions may not be suitable.
Compact Commercial Layout
Each cycling unit occupies approximately 0.45 square metres, allowing four stations to be arranged within a relatively compact activity area. The reference space for a standard project is approximately 5 × 4 × 3 metres.
The final layout can be adjusted according to the available floor area, display method, rider circulation and overall venue design. Site dimensions and electrical conditions should be confirmed before production and installation.
Suitable Venue Applications
The Multiplayer Interactive Cycling Simulator is suitable for family entertainment centers, digital sports centers, active game parks, shopping mall entertainment areas, indoor amusement parks, exhibition halls, youth activity centers and mixed indoor recreation venues.
It can operate as a standalone cycling attraction or form part of a larger interactive sports zone featuring several competitive physical games.

