Jumping Grid LED Floor Game

![]() | Jumping Grid LED Floor GamePlayers: 1–16 |







Product Application Showcase



Interactive LED Floor Challenge with Sensor Tiles
Jumping Grid is a commercial interactive LED floor game that combines illuminated sensor tiles, physical movement and digital game software. Players run, jump and react to changing color cues while completing scoring, avoidance and route-based challenges.
The modular system can be configured for individual play, multiplayer cooperation or competitive games, making it suitable for family entertainment centers, active game parks and other indoor entertainment venues.
How to Play
Players enter the LED tile area and follow the colors displayed across the floor.
Red tiles represent danger zones and should be avoided. Green tiles provide safe areas for movement, while blue tiles act as scoring targets. Players must read the changing pattern, choose a route and step on the correct tiles before the time runs out.
As players advance, the number, position and speed of the illuminated targets can change, creating progressively more demanding reaction and movement challenges.
Game Modes
Solo Challenge: Complete timed, scoring or objective-based levels individually.
Multiplayer Cooperation: Players work together to complete the same task.
Competitive Play: Individuals or teams compete for speed and score.
Custom Levels: Game sequences and difficulty can be adjusted for different projects and audiences.
Final game content depends on the selected software configuration.
Key Features
Modular 300 × 300 mm LED sensor tiles
Color-based movement and scoring rules
Supports approximately 1–16 players, depending on the layout and game mode
Solo, cooperative and competitive gameplay
Customizable tile quantity and play-area dimensions
Replaceable individual tiles for more convenient maintenance
Progressive levels designed for repeated play
Designed for Commercial Entertainment Venues
The illuminated playing surface creates a highly visible attraction that is easy for visitors to understand and entertaining for spectators to watch. Its combination of movement, reaction, route planning and social competition makes it suitable for family entertainment centers, active game parks, indoor sports venues, shopping-mall entertainment zones and team-building facilities.
Because the system supports different player formats, operators can use it for casual walk-in play, group activities, timed challenges and competitive events.
Flexible Venue Planning
Reference configurations include 3.6 × 3.6 m, 3.6 × 7.2 m and 4.8 × 9.6 m playing areas. The final tile quantity, room dimensions and simultaneous player capacity should be selected according to the available space, chosen game modes, visitor flow and venue operating requirements.
For commercial projects, SPIRIT supports layout planning, system configuration, installation guidance and final software confirmation, helping operators match the interactive LED floor game to their available space and target capacity.

